serror and serrorFX - max for live
β¬6+
β¬6+
https://schema.org/InStock
eur
piΓΉ maxforlive devices
Sounds born from sampling error
Sampling a sound at a low sample rate β¬ creates aliases (replicas of the original soundβs spectrum) at intervals defined by the sample rate, leading to distortion β‘.
In classic redux/resampling effects, the pitch π΅ of the timbre often changes inconsistently with the original.
π Serror devices calculate the input pitch and tune the resampling effect to create harmonic aliases β¨ and reduce non-harmonic distortions β.
πΉ serror instrument
Starting sound = a sine wave π β resampled to a sample rate multiple of the input pitch πΆ β adds harmonics β¨ β richer sound.
Parameters:
- π ADSR graph β sets the dynamic envelope
- ποΈ detune β deviation from perfect pitch multiple
- π detune % β depth of ADSR on detune
- β ratio β multiplication factor of the new sample rate
- ποΈ LPF frequency β low-pass filter cutoff
- π LPF % β depth of ADSR on LPF cutoff
- π§ wide β stereo width
- π glide β time between following notes
ποΈ serrorFX effect
Like the instrument, but applied to any input sound π€. Pitch can be:
- π΅ auto (pitch tracking)
- π² random (different on each onset)
- π fixed
Parameters:
- ποΈ detune / detune %
- β ratio + ratio mode (count, random, fixed)
- ποΈ LPF frequency / LPF %
- π glide
- πΌ mode (auto, random, fixed)
Onset notes πΉ trigger impacts on filter + detune (if % > 0).
- π smooth β softens attack
- π°οΈ decay β extends tail
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